Ship Outfits

Pricing:
Some prices are only available from your ship outfitter.

Defense:
– Armor Plating (steel)
- Camouflage (visual)
– Camouflage (infrared)
– Camouflage (radar)
– Camouflage (thermal)
– - Adds mass proportional to the size of the vehicle
Communications:
– Civilian IFF (common)
– - $500
– - Always on
– Civilian IFF (modified, illegal)
– - $1500 (illegal outfitters)
– - Can be switched off
– Military IFF (Class 15)
– - $5000 (Military and illegal outfitters)
– - Always on
– - Only seen by approved
– 1c Radio (common)
– - $500
– 1c Radio (encrypted Class 15)
– - $10,000
– - Can be detected but not understood without dc 20/class hack check
Computer Sytems:
– Navigation (list systems known)
– - $500 for computer
– - Local public location lists are free at any docking bay
– Autopilot (waypoint hold)
– - $1000
– Autopilot (hazard avoidance, Class 15)
– - $10,000
– Autopilot (tactical, Class 15)
– - $100,000
– - (10/class Dex bonus)
– - (20/class BAB)
– Tactical computer: Class 15
– - $10,000
– - (20/class BAB)
Sensors:
– Visual Sensors (common, Class 15)
– - $500
– Visual Sensors (Near Infrared, Class 15)
– - $1500
– Visual Sensors (Far Infrared (thermal), Class 15)
– Visual Sensors (Xray, Class 15)
– Gravitational Sensors (Class 15)
– Radar (Class 15)
– Atmospheric (common, Class 15)
– Atmospheric (ranged, Class 15)
Life Support:
– General Life Support (common)
– - $500 per living being supported
– - 4 kilomasses+1 per being
– General Life Support (backup, independent, depletable)
– - $1000
– - 10 kilomasses
– - 250 crew•cycles of support
– Trih Gravity Plate
– - $15,000
– - Provides 10 nt/t^2 gravity to objects within 5 nt.
– - 1 kilomass
– Escape Pod (4-man)
– - $8,000
– - contains 100 crew•cycles of provisions and life support
– - 10 kilomasses
Armament:
– Thunderhead Lance:
– - $25,000
– - 4d12
– - Range Max: 300 nt
– - 5 kilomass
– Torpedo Launcher:
– - $1,000
– - 1 kilomass
– - Holds up to 8 torpedoes
– Dumb Torpedo (explosive):
– - $3,000
– - 8d20
– - Range increment: 3000 nt
– - 15 kilomass
– Dumb Torpedo (emp):
– - $10,000 (military or illegal outfitters)
– - Touch Attack
– - Disable Device d20+10 check against (10+20/class of ship item)
– - Range increment: 3000 nt
– - 15 kilomass
– Gatling Gauss Cannon 0.1nt
– - $2,000
– - 2d10
– - +3 attack
– - 25box ammo drum
– - 3 kilomass
– Gauss Ammo 0.1nt
– - $500
– - 1 kilomass
– Energized Particle Blaster (common)
– - $5,000
– - 2d12
– - Range increment 3,000 nt
– - 5 kilomass
Devices:
– Tow Cable
– - $5,000
– - 5 kilomass
Gadgets:
– Turreted Armament
– - $25,000
– - A weapon mount that allows aiming and firing by a dedicated crewman
– - 7 kilomass

Ship Outfits

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